Game guide · ZHJW-TNY
Know the goal in FreeCell
A clear plan starts with the current position. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Look at the complete hand before deciding. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. The same rule applies on a phone and on a computer.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Give this approach a try
Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.
What the game asks you to do
Build four suit foundations from ace to king. Take the next action only when the current step is clear. Before making a move, check the cards in view.
The playing sequence
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Keep the active rule in mind.
See how the rules apply
With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.
One detail worth checking
Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Game-specific help
What is the aim?
Build four suit foundations from ace to king. Take a moment to read the table. The same rule applies on a phone and on a computer.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. A clear plan starts with the current position. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Take the next action only when the current step is clear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. For a calm first round, focus on one decision. Check the relevant controls before continuing.
What completes a round?
Build four suit foundations from ace to king. Look at the complete hand before deciding. Check the relevant controls before continuing.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Check the relevant controls before continuing.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Check the relevant controls before continuing.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. Take a moment to read the table. Use another round to revisit a decision.