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ZHJW-TNY

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · ZHJW-TNY

Find your footing in Declaration Practice

Look at the complete hand before deciding. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Something to practise

A clear plan starts with the current position. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use another round to revisit a decision.

What counts as success

Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Begin with the objective.

The playing sequence

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Using the playing area

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule.

See the idea in action

Example hand: Joker 2♣ 5♣ K♥ 4♠ 10♦ 6♠ A♣ 5♣ J♠ J♠ 4♥ 8♥. Wild rank 5. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 74 points. The same rule applies on a phone and on a computer.

An important reminder

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Game-specific help

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Use the rule sheet as a reference. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Begin with the objective. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Keep the active rule in mind. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

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